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Players: 1/96 (List)
President: None
Map: Red County

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Server IP: (6667)
Channel: #PlanB, #PlanB.Echo
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No DJ at the moment


Update: 19 Apr

19 April 2019 10:37

Hi everyone,

The last few months we have been working on integrating a new damage system. This is something that we've tried a couple of times already, but we always ran into a lot of problems making it work with all of our scripts and systems, and put it aside. Now we've finally found the issue, and sorted it out to make it work.

The damage system we've implemented is called weapon-config (Click for more information). What it does is basically make the health server sided instead of client sided. That means the health and armour you'll see from now on, isn't your real health, but what the server thinks your health is. Basically, you will never actually die or lose health, it's just simulated by the server. If you're using visual mods, such as a custom health indicator, you might notice some 'weird' behaviour with it, but don't worry about that. The new health bar is the only thing that counts from now on.

This damage system introduces a lot of advantages and fixes. First of all, having server sided health, means that health or armour hacks are no longer possible (they won't have any effect). The same goes for any type of damage mods. Being sniper bugged is also not possible anymore. Paused players can now be damaged and killed as well. Any type of wrong shooting data will be rejected by the server automatically (such as out of range shots, shooting too fast, ...). Overall it should just handle damage a lot better than the normal SAMP system.

This did mean we had to change some things in order to make this work. The most notable change will be the pickups. They used to be client sided, but now that's not possible anymore. In order to make them work correctly, we can't 'hide' them anymore after you pick them up (pickups are global, they can't be hidden for just 1 player). Simulating the respawning as it used to (so respawning after moving away a certain distance), is also not possible, since that will require too many checks. So, the solution we have now is putting a timer on it. You can pick up health or armour again after 3 minutes (this is per pickup, so going to another pickup will work).

You'll also notice your hitsounds might have changed, you can update it with /hs (you can turn on taken and given hitsounds now, team hitsounds are no longer possible). For the taken hitsounds, be aware that it's a very subtle sound (it's not broken). We've also added an indicator for spawn protection, as the health will no longer be flashing.

We've been testing it extensively, but there still might be issues or weird things popping up. If you notice a bug or something else, don't hesitate to make a bug report. I know this might not seem like a big update (behind the screens it was), but we hope this will result in a much better fighting experience.

Changes (/updates):

  • Added weapon-config: (

    • Changed health & armour pickup behaviour (each pickup has a 3 minute cooldown now)

    • Changed spawn protection behaviour (added indicator in the top right, health will no longer be flashing)

    • Changed /hs (4 options now: 1. All off - 2. Given on - 3. Taken on - 4. All on)

    • Added /togglefeed (toggles the damage feed on and off)

  • Added messages on spawning weapons

  • Fixed AC bug when spawning weapons

Hi guys,

Since I've been very busy with work lately, and don't have a lot of free time anymore, we're making some changes. We're shifting some level 5 responsibilities to admins, so they can take care of it, instead of having to wait for the level 5s. The following responsibilities can now be handled by admins (level 4):

  • Changing names: they will now be able to change names (as long as you wait a month between namechanges, changing your tag is always allowed).

  • Handling ban appeals: before, level 5s were the only ones that would take ban appeals of people banned by the AC, or people banned by mods. Admins can now handle these ban appeals as well (for bans by mods, they'll still act as a judge and will have to see proof from the mod that banned the player). They can also whitelist people now, so they can help people caught in rangebans.

We hope this will speed up some administrative tasks, and end up in less waiting time for players.

We are also releasing our admin policy ( The goals of this document are the following:

  • Letting players know what to expect from admins/mods (what they can do and cannot do): right now I sometimes see a lot of frustration if a mod doesn't do anything, or mods getting accused of things they can't even do.

  • Defining what we consider abuse and providing the proper ways to report for it

  • Letting players know how we handle their personal information

  • Letting players know how we pick mods/admins and what we base ourselves on

We are asking for your feedback, thoughts and further questions, for example on things you think should still be included, so this isn't a final version yet. Once it's final, we'll integrate it in the website as well. We hope this document clears up a lot on how our staff team operates.

Now, while I might not have as much time anymore, the upside of this is that I do not have to depend on VIP purchases to fund the server anymore. So, we decided to make chainsaws and snipers available to everyone (using /saw and /sniper). We hope that a bit more of a level playing field will attract more people to the server. We will be lowering the price of VIP from 20 to 10 EUR. For the people who would still like to help out and donate, we've set up a Patreon: We chose for this platform as it allows us to be transparent with the donations that are coming in, and it provides a lot of the paying options that were requested before. This is only for donations, this means you will not get anything in return.

As for the ingame updates, here's an overview of what has changed since the last update:
  • Added rewards to /leaderboard  (

    • Rewards for finishing in the leaderboard at the end of the month are the following:

      • 1st place: VIP & Event admin status for 1 month

      • 2nd place: VIP & Event admin status for 2 weeks

      • 3rd place: VIP & Event admin status for 1 week

    • Event admin: ability to organize events (/ecmds)

  • Added trains & trams (Thanks to Altus, Mia and Quido)

  • Added /saw and /sniper for everyone (

  • Added stats on double clicking a name on the player list (TAB) (

  • President won't be kicked for C-bugging (instead, the bullets that were fired too fast won't have any effect, so C-bugging can't be abused) (

  • Expanded /intel (

  • Added radios (/radio24) (

  • Added /holiday timer reset on map change (

  • Added /ecmds

  • Added saving settings for /showscore and /hidescore (

  • Changed minimum racers to 2 (

  • Fixed weapon changing on spawning weapons (

    • This means your weapon will no longer be changed when you spawn a new weapon

  • Fixed anti-jack President bug

  • Fixed animation bug on map end (

  • Fixed RC bugs

  • Fixed /score

  • Fixed anti entry abuse bugs (

  • Map: added helis in RC (

  • IRC: added CP profile link in !stats

  • Forum: added CP button (

UPDATE 19 March:
Adding to the staff changes mentioned here already, we're also promoting 2 new level 5s: Nikola and Quido. They will support us in managing the server. Their responsibilities are listed in the admin policy, so if you need anything from them, feel free to ask!

Update: 28 Dec

28 December 2018 09:17

Hi everyone,

A lot of changes have been made to the script since the last update topic, so this topic contains an overview of it.


Best wishes for 2019!